AI Insights · Timothy · July 2024
Top 5 Match 3 Games on Android in Austria for Q2 2024
Discover how the top Match 3 games performed on Android in Austria during Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, the top Match 3 games on the Android platform in Austria exhibited varied performance trends in terms of downloads, revenue, and active user engagement. Here’s a closer look at how these games fared.
Bubble Shooter Family from Playful Bytes saw a notable increase in revenue, starting at $1K in the first week of April and peaking at $51K in mid-May. Downloads for the game fluctuated, with a high of 1K in mid-April, then declining to 406K in early May, and stabilizing around 500K by the end of June. Active users showed a steady rise from 979K in early April to a peak of 2.5M in mid-June.
Bubble POP GO! by UP STUDIO experienced moderate revenue growth, starting at $4K in early April and reaching $28K in early June. Downloads peaked at 1.1K at the end of April but then declined sharply to 87K by the end of June. Active users also saw a decline from 2.1M in early April to 1.8M by the end of June.
Gold & Goblins: Idle Merger from AppQuantum displayed impressive revenue figures, starting with $3.9K in the first week of April and peaking at $5.1K in mid-June. Downloads were relatively stable, peaking at 1.1K in early June, while active users increased from 2.2M in early April to 3.9M by the end of June.
Fruit Drop Master by Metagame.Ltd had a modest revenue performance, with peaks of $9K in early June and $10K in the final week of June. Downloads were highest in late April at 1.1K but dropped significantly to around 276K by the end of June. Active users showed a slight decline from 7.3M in early April to 6.8M by the end of June.
Cup Heroes from VOODOO entered the market in February 2024 and saw a rapid increase in revenue, peaking at $517K in early June. Downloads surged from just 8K in late April to 1.7K by the end of May but then declined to 595K by the end of June. Active users grew from 438K in mid-May to a peak of 2.5M in early June before settling at 1.4M by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.